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Thanks so much. I really do have a good idea to use it for...
"Doppelganger" <ped### [at] netcabopt> wrote:
> camera {
> location 5*y
> look_at 0}
>
> union {
> difference {
> box {<-1,0,-1>, <1,0.1,1>}
> sphere {<0.1,0.05,-0.8>, 0.25}
> }
> intersection {
> sphere {<1.2,0.05,0>, 0.25 scale 1.5*z}
> box{<2,0,2><-2,0.1,-2>}
> }
> texture {
> pigment {rgb <1,0,0>}
> finish {ambient 1}
> }
> }
>
> a short example. you can probably optimize it a bit, and use cylinders
> instead of spheres (to do away with the intersection, and for more realistic
> geometry), but it's 4:44 AM and I couldn't be bothered to think too much.
> hope it helps just the same
>
>
> "incognito" <nomail@nomail> wrote in message
> news:web.411ea5584f93181955d024bf0@news.povray.org...
> > Hi,
> >
> > I was wondering if it is possible to create a realistic jigsaw puzzle
> piece
> > without modeling for a simple scene? Any suggestions on what shapes would
> > be best to use?
> >
> > Also, in general, what is a cutoff to use in determining whether or not a
> > trace needs to be modeled?
> >
> > Thanks very much.
> >
> >
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