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I am rendering the following file and POV-Ray for Windows 3.6.0.id8.win32
and am getting really weird artifacts in the texture. Anyone else seeing
the same thing? Anyone have an idea of the cause?
===8<===8<===8<===8<===8<===8<===
camera{
sky z
location -5*y
look_at 0
}
background{ rgb 0.5 }
#include "functions.inc"
isosurface {
function { f_torus(x, y, z, 1.6, 0.4)-f_noise3d(x, y, z) }
contained_by { box { -2, 2 } }
material{ texture{ pigment{ rgb 1 }}}
}
light_source{
<3,-3,3> color rgb 1
}
===8<===8<===8<===8<===8<===8<===
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