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There are two ways to calculate it in programming language:
- with Cartesian coordinates (real and imaginary part)
- with polar coordinates (radius and angle)
With both systems you can calculate the square of a value easily with real
values.
But what would happen, if we add a 3rd dimension?
Then you take spherical coordinates. For calculating the square you just
square the radius and double the 2 angles. You do the same thing to
calculate an apple man.
I have made some test scenes with POV-Ray, but it was very slow. I switched
to Visual Basic .NET and made an include-file. Every Point consists of 12
triangles, because meshes are faster than boxes.
The problem is: it takes too long to calculate a good image. My pictures are
full of pixels and unclear, but you can see that it is a fractal.
Maybe there are better ways to calculate such figures much more faster and
better. I think of something like isosurfaces. There's also the rule: draw
the point or not.
Clearly the x-y-plane shows an apple man, but not the two other planes.
interesting...
Did anyone heard about such an idea? Google couldn't find something.
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