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> You can't do it with a sky_sphere, since by definition it is infinite
> and therefore behind the clouds. So what you do is use a regular
> sphere with a large radius and your cloud texture with the blue parts
> replaced by a transparent color. Then all you have to do is put your
> light source further out. Something like that (the texture will almpst
> certainly require tweaking):
>
> sky_sphere {
> ~ pigment {
> ~ gradient y
> ~ color_map {
> ~ [0,.002 color rgb<1,.2,0>
> ~ color rgb<1,.2,0>]
> ~ [.002,.2 color rgb<.8,.1,0>
> ~ color rgb<.2,.2,.3>]
> ~ }
> ~ }
> ~ scale 2
> ~ translate -1
> }
> sphere {
> ~ 0, 1000000000
> ~ pigment {
> ~ bozo
> ~ turbulence .65
> ~ octaves 6
> ~ omega .7
> ~ lambda 2
> ~ color_map {
> ~ [0,.1 color rgb<.5,.5,.5>
> ~ color rgb<.75,.75,.75>]
> ~ [.1,.5 color rgb<1,1,1>
> ~ color rgbt<1,1,1,1>]
> ~ [.5,1 color rgbt<1,1,1,1>
> ~ color rgbt<1,1,1,1>]
> ~ }
> ~ scale .1
> ~ }
> ~ rotate -135*x
> }
>
> - --
> ******************************
> * Jerome M. Berger *
> * mailto:jbe### [at] ifrancecom *
> * http://jeberger.free.fr/ *
> ******************************
>
OK, I created a very large sphere with a pigment and color_map in many
similarities to yours. Unfortunately, the clouds always show up as dark.
What tweaking is necessary to lighten them up?
And I realize that my tutorial, which I downloaded with POV-ray for Windows
v3.5 told me something that seemed a bit off, but now I realize that the
tutorial meant a literal "sphere," not a "skysphere."
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