POV-Ray : Newsgroups : povray.binaries.images : Julia surface scanned [93kb] : Re: Julia surface scanned [93kb] Server Time
11 Aug 2024 03:33:43 EDT (-0400)
  Re: Julia surface scanned [93kb]  
From: Budgery
Date: 7 May 2004 18:00:00
Message: <web.409c05fa2dc96236d10f0eec0@news.povray.org>
> But 2.75 hrs!! Sheesh.

I couldn't agree more.

I was watching the statistics right before the actual render started to go
and it was well over 20 billion tokens parsed.
The scanning algorithm had to work through 150^3 points using inside(...)
and for each point that was inside the object, it would compare with its 8
neighbors too determine whether it was on the surface.

Its all just some un-useless code that I'll use for a larger project later.
But it looks like this part works great, albeit freaky slow.


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