POV-Ray : Newsgroups : povray.binaries.scene-files : "povmap.gif" problem. : Re: "povmap.gif" problem. Server Time
1 Sep 2024 20:16:47 EDT (-0400)
  Re: "povmap.gif" problem.  
From: CFM
Date: 3 May 2004 19:30:00
Message: <web.4096d4ea2058b0b962bddb9c0@news.povray.org>
"Alf Peake" <alf### [at] peake42freeservecouk> wrote:
> "CFM" <nomail@nomail> wrote in message
> news:web.40968a1badc19618b90c55f80@news.povray.org...
>
> >  ... I tried the "povmap.gif" statement given.
>
> Hi
>
> Use "povmap.png" instead, it is in the include folder.
> "gif" support has been removed.
>
> Alf

Thanks. Unfortunately, I don't know how to use comment tags properly to
comment out stuff. I rendered with an error saying, "No */ closing comment
found." The error was found at the BACKGROUND command. Could you check
below to see what I did wrong?
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
camera {location <0,20,-35>
        look_at <0,0,0>
}
light_source {<-20,50,-50>color rgb<2,2,2>}
/*light_source {<10,30,-10>color White}
light_source {<0,30,10>color White}*/
plane {y,0 pigment {checker color Green color Yellow}}
background {rgb <.7,.7,1>}
/*This part declare a pigment for use
in the rust patch texture pattern*/
/*#declare Rusty=pigment {
  granite
  color_map {
    [0 rgb<.2,0,0>]
    [1 Brown]
  }
  frequency 20
}
//And this part applies it
//Notice that our original layered texture
//"Speckled_Metal" is now part of the map
#declare Rust_Patches=texture {
  bozo
  texture_map {
    [0,pigment {Rusty}]
    [.75, texture { //...has some flecks of rust...
    pigment {
      granite
      color_map {
        [0 rgb <.2,0,0>]
        [.2 color Brown]
        [.2 rgbt <1,1,1,1>]
        [1 rgbt <1,1,1,1>]
      }
      frequency 16
    }
  ] // (end rust fleck texture)
        [1, texture { //...and some sooty black marks
    pigment {
      bozo
      color_map {
        [0 color Black]
        [.2 color rgbt <0,0,0,.5>]
        [.4 color rgbt <.5,.5,.5,.5>]
        [.5 color rgbt <1,1,1,1>]
        [1 color rgbt <1,1,1,1>]
      }
      scale 3
    }
  ]} // (end of sooty mark texture)
} // (end of box declaration)
  }
}
/*box {
  <-10,0,-10>,<10,10,10>
    texture {
      Rust_Patches}}/*Silver_Metal //a metal object...
    normal { //...which has suffered a beating
      dents 2
      scale 1.5
    }
  } // (end of base texture)*/


plane {
  -z, 0
  texture {
    material_map {
      png "povmap.png"
      interpolate 2
      once
      texture {PinkAlabaster}//the inner border
      texture {pigment {DMFDarkOak}}//outer border
      texture {Gold_Metal}//lettering
      texture {Chrome_Metal}//the window panel
    }
    translate <-.5,-.5,0>
    scale 5
  }
}


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