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Hello,
I have been using filter as a multiplier for a pigment but the results are
always too bright.
Here is how I define the material:
#declare p_map1=pigment {image_map{jpeg "tex.jpg" interpolate 2 transmit all
0 filter all 1 } }
#declare Mat1=
texture{pigment {color rgb <1,1,1> transmit 0 filter 0}finish{ambient 0}}
texture{pigment{p_map1} finish{ambient 0}}
This should be the same as
#declare p_map2=pigment {image_map{jpeg "tex.jpg" interpolate 2 transmit all
0 filter all 1 } }
#declare Mat2=
texture{pigment{p_map2} finish{ambient 0}}
because the color underneat the pigment is white <1,1,1>. Unfortunately Mat1
is brighter than Mat2. Is there a procedure that could be done to remedy
this? If there is another way of multiplying a pigment color please let me
know.
Thanks,
FlyerX
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