POV-Ray : Newsgroups : povray.windows : Frame of reference for car wheel animation : Re: Frame of reference for car wheel animation Server Time
16 Nov 2024 17:25:14 EST (-0500)
  Re: Frame of reference for car wheel animation  
From: m1j
Date: 3 Dec 2003 04:30:01
Message: <web.3fcdacf1a4e89194e1f4eb10@news.povray.org>
Will Paris wrote:
>Can anyone help me with animation in general and animating cars?
>
>First things first. Thank you a bunch for any help, attention, advice,
>blessings and prayers that you give. It is most appreciated.
>
>I want animate car models so that the distance traveled reflects the
>rotation speed of the wheels, as if it were actually covering the distance
>of land equal to the circumference of the tire. I also want to show
>realistic frame of reference for fancy rims as the cars speed up and slow
>down. While I'm at it I will probably need to turn the wheels and things as
>well.
>
>I am probably going to be using a combination of open-source apps: Blender,
>POV-Ray, OpenFX, trueSpace 3.2, Alice and/or Terragen. I am still learning
>3D, but POV-Ray and Blender seem to be really, really great apps and great
>for the price. I also have access to "Free learning" versions of commercial
>apps such as Lightwave Discovery edition, Maya Personal Learning edition and
>Houdini Apprentice. I also have a friend that has access to Bryce 5 and
>Poser 4.
>
>Whew! Now I'm no physics expert. But I do hold a PhD and a black belt in
>ambition. If I'm tackling more than I can chew as a newbie just slap me in
>da face. Otherwise let 'er rip. Feel free to hit www.willparis.com with
>anything that can help.
>
>Thank you all.
>


Dist/Circumference * 360 = angle

It can not get any simpler than that.


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