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incognito wrote:
>Christoph Hormann wrote:
>>incognito wrote:
>>> Hi,
>>>
>>> I was wondering how I can make an object generate light for a radiosity
>>> scene? Reference to the documentation are welcome. I am somewhat confused
>>> if this is done differently for radiosity than what is mentioned in the
>>> documentation I have seen so far.
>>
>>I don't see anything wrong in the docs about this issue. You can
>>increase the emission of radiance of a surface by increasing the ambient
>>finish component. It is also mentioned as an example in the radiosity
>>tutorial:
>>
>>http://www.povray.org/documentation/view/106/
>>
>>(note the online version misses the image texts)
>>
>>Christoph
>
>Thanks for your reply.
>
>Don't get me wrong - I have no problems w/the documentation.
>
>Just confused cause I need to do both radiosity and ray tracing for this
>first POV-ray assignment I've ever had and am learning a lot of info in a
>short amt of time.
>
>Thanks.
>>
>>POV-Ray tutorials, include files, Sim-POV,
>>HCR-Edit and more: http://www.tu-bs.de/~y0013390/
>>Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
>>
>
Hi again all,
Now that I have partially created my light source in my radiosity trace by
setting its ambient light level to 0.7 and setting the diffuse light value
of all the other objects in the scene to be 0.5, I am confused I should
make that light source object Luminous or Shiny? Really need the answer
quick (if possible).
Thank you very much.
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