ok,
my second guess is a mixture of aoi (if accurate) and proximity pattern
Norbert.
Samuel Benge wrote:
>Here's another test image for the subsurface scattering sim I'm
>developing in POV 3.5. Does the object look transparent? It's not.
>
>No aa on this one, because it's getting late.
>
>--
>Samuel Benge
>
>stb### [at] hotmailcom
>See my website@: http://www.goldrush.com/~abenge/Top/index.html
>
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