POV-Ray : Newsgroups : povray.binaries.images : Subsurface Scattering: A Tuesday Mystery (21kb jpeg) : Re: Subsurface Scattering: A Tuesday Mystery (21kb jpeg) Server Time
12 Aug 2024 07:20:30 EDT (-0400)
  Re: Subsurface Scattering: A Tuesday Mystery (21kb jpeg)  
From: Norbert Kern
Date: 26 Nov 2003 11:20:01
Message: <web.3fc4d292c4cfe4f2736664ab0@news.povray.org>
Hi Samuel,

my guess is a mlpov render with use of shadow_pigment, use of the object on
itself, a nonzero ambient value for nonshadowed and ambient zero for
shadowed parts. For the smooth transition you perhaps used an area light to
define the shadow pigment and a point light for the scene.

Norbert







Samuel Benge wrote:
>I think I have found a new way to simulate subsurface scattering(SSS). I
>have attached an image of an object with a yellowish diffuse and reddish
>SSS.
>
>Can you tell how I did it? I did not use media or photons. I did not use
>double_illuminate.
>
>Four stars to the person who figures it out.
>
>--
>Samuel Benge
>
>stb### [at] hotmailcom
>See my website@: http://www.goldrush.com/~abenge/Top/index.html
>


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