POV-Ray : Newsgroups : povray.macintosh : OS X 10.2 : Re: OS X 10.2 Server Time
19 May 2024 19:37:20 EDT (-0400)
  Re: OS X 10.2  
From: Scott Gammans
Date: 20 Nov 2003 08:45:02
Message: <web.3fbcc51ac8c449e1cbec1f9c0@news.povray.org>
Aha... that would explain both of the issues. Thanks.

Thorsten Froehlich wrote:
>In article <web.3fbc1b9dc8c449e1cbec1f9c0[at]news.povray.org> , "Scott Gammans"
><deepgloathatesspamaatyahoodotcom> wrote:
>
>> I am running into some interesting problems with running the benchmark. I
>> did as you said and tried opening the benchmark.pov file directly and put
>>
>> benchmark.ini
>>
>> on the command line. When I tried to render the file, I got the following
>> parser errors:
>>
>> Possible Scene File Parser Initialization Error: Could not find file
>> 'OBJECT.POV'
>> Scene File Parser Initialization Error: Cannot open input file.
>
>Ups, yes, that isn't included there in the standard distribution, I only had
>it in my local copy for tests...
>
>You can either use the command-line "-w384 -h384 +a0.3 +v -d -f -x"
>suggested in the benchmark scene file's comments, or you render the built-in
>benchmark file once and extract the benchmark scene/INI file from the
>temporary directory.  This is what I recommend to do as it will make sure no
>Mac dialog default settings interfere:
>
>1. Render the built-in benchmark once.
>2. In the message window, locate the render options section. It shows where
>   the scene file is located.
>3. If the file was for example
>     MyDisk:private:tmp:501:TemporaryItems:benchmark.pov
>   copy and paste this message into some window and edit it so it looks like
>     /volumes/MyDisk/private/tmp/501/TemporaryItems/
>   then you can in the Finder go to the directory directly using the "Go to
>   Folder..." function in the "Go" menu.
>4. Open this benchmark.pov file in POV-Ray and specify the benchmark.ini on
>   the command line.
>5. Render the benchmark.
>
>Alternatively, you can of course just copy the benchmark.ini file from the
>above folder to your :scenes:advanced: folder.
>
>> There is no object.pov file on my workstation... but there is also no
>> benchmark.ini file either. Is that right?
>
>object.pov is the default name POV-Ray assumes if no file was specified.  It
>is a follow-up error to the missing ini file.
>
>> Now *here* is the interesting part: The benchmark will only run if you
>> select one of the first two rendering engine options ("Official POV-Ray
>> 3.51" or "Official POV-Ray 3.51 for G4"). If you select "Official POV-Ray
>> 3.51 for G5", it doesn't matter whether you try to render benchmark.pov
>> directly or select "Render Benchmark" from the menu... either way, you get
>> the following error during parsing:
>>
>> Parse Error: Internal error - code size difference for 15 03c4!
>> File benchmark.pov line 615
>
>Argh, yes, that is an internal error in the just-in-time compiler.  It will
>insert the hardware square-root function but assumes the software
>square-root function is used in the validation stage (only the G5 has a
>hardware square-root function).
>
>    Thorsten
>
>____________________________________________________
>Thorsten Froehlich, Duisburg, Germany
>e-mail: tho### [at] trfde
>
>Visit POV-Ray on the web: http://mac.povray.org
>


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