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Christopher James Huff wrote:
>In article <web.3fb94a0edd85df0270c0121a0[at]news.povray.org>,
> "incognito" <nomail[at]nomail> wrote:
>
>> >>> I meant more like glitter. I am not trying to make it realistic
>> >>> necessarily.
>> >>
>> >>Ok, that's a little more difficult. One good way might be to use the
>> >>facets pattern in the normal. Or one thing I've done before with good
>> >>results, put actual glitter on the object...thousands of smooth
>> >>triangles with the normals set up to make them appear slightly bent. The
>> >>trace() function will be of help in placing the glitter pieces on the
>> >>object, and a mesh can make the memory consumption tolerable.
>>
>> Oh, didn't realize it was complex. Will look into this as time permits.
>
>Did you look at my first suggestion, the facets pattern? I wouldn't
>describe it as complex...
No, haven't had time yet. Thanks. Will see if I have time to try it later...
>
>Christopher James Huff <cja### [at] earthlinknet>
>http://home.earthlink.net/~cjameshuff/
>POV-Ray TAG: chr### [at] tagpovrayorg
>http://tag.povray.org/
>
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