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Christopher James Huff wrote:
>In article <web.3fb8f873dd85df02c9c3748c0[at]news.povray.org>,
> "incognito" <nomail[at]nomail> wrote:
>
>> I meant more like glitter. I am not trying to make it realistic necessarily.
>
>Ok, that's a little more difficult. One good way might be to use the
>facets pattern in the normal. Or one thing I've done before with good
>results, put actual glitter on the object...thousands of smooth
>triangles with the normals set up to make them appear slightly bent. The
>trace() function will be of help in placing the glitter pieces on the
>object, and a mesh can make the memory consumption tolerable.
>
>
>> I am not permitted to use anything outside of standard include files
>> though.
>
>Not permitted? Why not?
>
Just a guess - maybe this person is creating a trace for a course.
>Christopher James Huff <cja### [at] earthlinknet>
>http://home.earthlink.net/~cjameshuff/
>POV-Ray TAG: chr### [at] tagpovrayorg
>http://tag.povray.org/
>
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