POV-Ray : Newsgroups : povray.binaries.animations : Liquid animation : Re: Liquid animation Server Time
19 Jul 2024 06:17:09 EDT (-0400)
  Re: Liquid animation  
From: JimT
Date: 14 Nov 2003 12:25:01
Message: <web.3fb50eed16bb28727c8049c20@news.povray.org>
Claudio Pozzoli wrote:
>
>I've wrote and external program responsible for the physical simulation of the
>liquid. Every time step (user defined) it saves in a file the surface of the liquid
>in mesh2 format (around 12000 vertex and 22000 triangles for the simulation
>posted). All those file are then processed by PovRay for final rendering
>(Pov is used only for that purpose). Rendering times are a problem, though:
>8 min / frame with radiosity and photons on (~360 frames in the animation
>you've seen). Maybe an advanced user could optimize
>some parameters and speed up rendering without a loss in quality... :)
>
Very convincing, and good luck with your thesis. A bit of flash always goes
down well!

I can understand that the photons are giving you some very nice caustics,
but I'm not sure radiosity is contributing much. Do you save much time with
it off?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.