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The problem I see with using imaginary spheres is that what I am doing
amounts to dropping 400 pennies on the floor, but not wanting any to
overlap or touch. I really have no way of finding an object once I drop
it, so checking anything like a radius of a sphere around it is out, unless
I rewrite everything, which would be amazingly hard considering the varible
amount of objects. I guess I will have to be content with overlaps then, or
else use millions of trace() calls.
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