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I have tried to render the example file of the PovRay package named
"bumpmap.pov" and it works very well.
And this example use diffuse color (without texture) and use ambient.
And the texture i use for my scene work with this example (it's not a
problem of my texture).
Why does it not work with my scene ?
bumpmap.pov file:
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
camera {
location <0, 0, -120>
direction <0, 0, 1.5>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 0, 0>
}
sphere { <0, 0, 0>, 25
pigment {Blue}
normal {
bump_map {
//png "bumpmap_.png"
gif "bump.gif"
bump_size 5
interpolate 2
once
}
scale 50 /* scaled and translated into position */
translate <-25, -25, 0>
}
finish {ambient 0.2 diffuse 0.7 specular 0.6}
}
plane { y, -25
pigment {Gold}
finish {ambient 0.1 diffuse 0.5}
}
light_source {<100,120,-130> colour White}
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