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None wrote:
>Have you guys seen NVidia's real-time Gas Station demo? It uses radiosity
>& soft-shadows. The radiosity must have been done in another renderer and
>applied as texture maps. The lighting and soft shadows seem to be done in
>real-time.
>
>Is there a way to use Povray to render the required texture maps to use in
>real-time 3D? I guess it would involve to take each object's side, one at
>a time, render it with an orthogonal camera, scaled to the objects's field
>of view, with the rest of the objects in the scene to "no_image", or
>something like that?
>
>They have a video of the Gas Station demo available:
>(you need to put following three lines on one for link)
>
>http://www.nvidia.com/content/5900_videos/index_dl_720.asp?
>task=settings&video=http://download.nvidia.com/downloads/5900
>_videos/demos/Gas_Station_Demo
>
Hi, I'm newbie with pov, but I got involved in the making of a 3D realtime
environment recently, so I think that you need a Baking procedure, I've
seen one in a commercial program that first makes an Atlas map of each
object involved on the baking, then calculates the options that user want
to be baked, such as shadows, radiosity, procedural mapping, etc. So you
get a map that is applied on a second term to the object. The result is
that you get a completely detailed scene and with only ambient lights the
work is done.
Since we are with a free software, I can tell you that Blender can bake and
publish realtime scenes.
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