sascha wrote:
>You can use u/v mapping and then scale the map
now *that's* something new... :)
still... I think I *should* try to do this the CSG way, the 'proper' way as
the shape I'm making is only a test for more complex things later, and if I
head down the mapping route now... there'll be no end :(
Tha trick will be useful for things that *need* to be mapped though in the
future, thanks :)
Fuzzy
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