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Christopher James Huff wrote:
>In article <web.3f1d690a654db8b7126964f40[at]news.povray.org>,
> "krus" <nomail[at]nomail> wrote:
>
>> hej
>> i'm getting an error:
>> Parse Error: Cannot layer a patterned texture over another
>> -when i try to add a finish to a texture that contain a color_map
>>
>> why -is a texture not a texture nomatter what?
>
>Patterned textures don't interact well with layering. It's certainly an
>undesirable "feature", but is too much work to fix. It would be easier
>to rewrite the code...and as such a rewrite is already planned for 4.0,
>there isn't much incentive to do such major work on 3.5.
OH! then thats why! -The eks that Bob H. shows does work properly.
(Thanks Bob!!)
>
>
>> how can i then 'light up' a texture with a color_map
>
>The answer to this question is to increase ambient in the finish...but I
>think you're asking the wrong question, because this doesn't have
>anything to do with patterned textures.
>
>
>> the thing is -i work on a front end gui
>> -i have the textures in a inc file and i need to do standarized oprations
>> with all textures -so now i'm kind of in a fix.. :)
>
>You need to explain what you're doing more clearly. You are working on
>some kind of GUI editor that lets you do things like lighten an existing
>texture? You need to say exactly what you're trying to do and exactly
>what you're doing.
Its a 'summer' project -a delphi app that let u define primitives and select
predefined textures (or create and save one) then a pov file is generated
i do not have a lot -spheres and boxes dimensions w. positions and textures
and then the grief came :)
Thank you to both of you!
>
>Christopher James Huff <cja### [at] earthlinknet>
>http://home.earthlink.net/~cjameshuff/
>POV-Ray TAG: chr### [at] tagpovrayorg
>http://tag.povray.org/
>
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