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Chris Amshey wrote:
>For a camera on the Z-axis, pointing along the Z-axis,
>the edge-to-edge view at distance D should be (if my trig skills aren't
>totally
>miserable):
>2 * D * tan(CameraAngle)
>
Err, that should be 2*D*tan(CameraAngle/2), actually, so I guess my trig
skills
are totally miserable (but at least I found my own error...)
--Chris
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