> Mipmapping is a technique to avoid these moire artifacts.
NO NO NO! Not mip mapping in POVRay! Mip mapping ruins the image. Whenever I
play any of the Quake-based games, I turn it off. I think things look a lot
better without it. I'd rather have the shimmering, than the blurriness.
Now, how about including Trilinear/Tricubic interpolation for use with voxel
objects?
Rohan _e_ii
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