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Ok, im working on a rubix cube, and I have this problem:
Say I take this object and rotate it by a vector <a,b,c>. Then, I rotate
that entire thing by <x,y,z>. What is my resulting rotation, were I to
convert the "inner" and "outer" rotations into a single expression? It is
unambiguosly not <a+x,b+y,c+z>, but what is it?
A pointer to a built in funciton would be useful, but more useful would be
the real algorithm.
Thank you all in advance.
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