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LibraryMan wrote:
>Mike Williams wrote:
>>If you can't work it out, yo could try using trace() ...
>
>Sounds interesting; when I tried to search the index of the Windows Help on
>it, I found references to Max_Trace_Level, and general ray tracing stuff,
>but not where this particular command/function/macro/whatever is documented
>in more depth. A pointer, please? Thanks
>
Never mind, found it! Thanks.
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