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I guess I'm just having difficulty understanding how to achieve predictable
results with a conically swept prism object in my scene. I specifically
want the object to have the "ziggurat" type flattened top. Given such a
prism declaration, (lifted almost wholecloth out of the docs)
prism {
conic_sweep
linear_spline
0.85, // height 1
1, // height 2
5, // the number of points making up the shape...
<4,4>,<-4,4>,<-4,-4>,<4,-4>,<4,4>,
rotate <180, 0, 0> //(yes, I get this part)
translate <0, X?, 0>
scale <1, 4, 1>
pigment { gradient y scale .2 }
}
How much should the object get translated downward for its base to be at
y=0? And would scaling the object along y affect where its base lay?
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