POV-Ray : Newsgroups : povray.programming : Using POV to render voxels : Re: Using POV to render voxels Server Time
5 Jul 2024 14:13:56 EDT (-0400)
  Re: Using POV to render voxels  
From: Peskanov
Date: 26 May 2003 06:35:01
Message: <web.3ed1ed2f1187fffdda05be620@news.povray.org>
Ben Chambers wrote:

>Since you need to do raytracing anyway, why not for each ray calculate the
>intersections between _all_ objects (not just the nearest), and store them
>in a queue?  Then, this queue of intersections could be processed into a
>voxel format.

That was exaclty my idea. I intend to do this for the 3 axis so I don't
loose any plane.
What I would like is some hints about which functions should I look, as I am
new to POV sources.


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