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Ben Chambers wrote:
>Since you need to do raytracing anyway, why not for each ray calculate the
>intersections between _all_ objects (not just the nearest), and store them
>in a queue? Then, this queue of intersections could be processed into a
>voxel format.
That was exaclty my idea. I intend to do this for the 3 axis so I don't
loose any plane.
What I would like is some hints about which functions should I look, as I am
new to POV sources.
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