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ABX wrote:
>On Tue, 20 May 2003 08:30:24 EDT, "Steely" <Rob### [at] hamburgde> wrote:
>> I think, although it´s not a box (planar) surface, there must be a way to
>> have total control over the size and position of the image, but how ?
>
>One of uv_mapping, map_type, warp{spherical ...} or all together.
1) when using uv_mapping, I got an error message saying "cannot layer over a
patterned texture" although the first texture is a simgle pigment ;-(
1a) when putting the image as first texture and the SeaGreen as second, i
get the SeaGreen and loose the image :-(
1b) as far I know I cannot change the layered texture and use a pigment map
instead, also, I cannot use a texture map because all this need float
so on, this means, I *have to* use a layered texture, right, too ?
2) map type will not work, because it wraps the image from "north pole to
south pole" as the documentation says, "regardless of any scaling" - I
have tried it, the documentation is right :-(
3) warp will not work because it shows strange effects when scaling - If I
were able to explain that, maybe I would not need to ask in *newusers* ;-)
Would it be possible to be pointed to somebodys gallery who has done this
before with success or to get a single line of code that will show how it
works before I spend two more nights on this?
Thanks
R.
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