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Hello to all!
I am experiencing a very strange behaviour placing an image map
on a sphere. This produces two questions in one: first, why the .gif for the
imape map behaves so strange? and second, why behaves the image map itself
so strange?
To better explain what the problem exactly looks like I have uploaded the
pictures and you can see them at
http://steeltown.piranho.com/robert.html
The first thing is that I have a gif-image with black background, set
to transparent with PicturePublisher. When I use the image as
take the same image with white background and set filter to white -
than it works.
The second thing is that i have set the image map "once", but it
appears two times on the surface. It *should* be only on the rear side (on
the neck) but as you can see it appears also on the left side.
The head itself is nothing special, a simple sphere with layered textures.
All the
other parts are #declare(d) or #include(d) objects and then put together in
a union.
// ---------------------------------------------
sphere { 0.0, 0.2
texture {
pigment {color SeaGreen}
finish{
diffuse 0.3
ambient 0.0
specular 0.6
reflection { 0.3 metallic }
conserve_energy
}
}
texture { pigment{ image_map
{gif "triplerot.gif" once filter 0, 1.0 }}
scale 0.095 scale 1.5*x rotate 202.5*y rotate 50*x }
rotate -120*y }
// --------------------------------------------
am still a beginner I guess it is my code causing this. On the other
hand - I have done all exactly like described in the tutorial *and* it
is not my first image map, but the first time I get results like this.
Any comment or idea is welcome
Thanks
R.
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