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If you're going to render an image for a sky in another program (particulary
a polygon-based one), rather than using a sphere, you could use a skybox.
Just render 6 views of your scene looking n,s,e,w,u,d with a 90 degree
camera angle and as square images. Then just map them onto the surfaces of
a cube, place a camera in the centre of the cube, and there you go.
Rohan _e_ii
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