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ABX wrote:
>On Mon, 28 Apr 2003 17:09:01 EDT, "Kitsune_e" <kit### [at] hotmail com> wrote:
>> Catmul-Rom? Like Catmul-Rom subdivision surface? Povray dosn't support true
>> subdivision surfaces yet right? ... Sure would be nice if it did.
>
>What you mean as "true subdivision" ? Can you point to some url what kind of
>subdivision you mean here.
>
>> Can't wait to see your patch, is it going to be distributed as a source
>> patch, or will you offer a binary too?
>
>Both, as usually for MegaPOV.
>
>ABX
>
Sorry, what I ment was that I can use a mesh2 object with normal smoothing
to approximate a SubD surface, but with Catmul-Rom the render engine would
actualy subdivide the mesh on the fly to provide smoothing.
I think this would be useful as I often see artifacts with normal smoothing
in animations, and especialy when a normal statement is included in the
texture. A basic implimentation dosn't _seem_ that difficult. I don't
know if your spline functions could be of any use for this, I just though I
recognized the name of the algorithm.
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