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Greg M. Johnson wrote:
>I've read in some animation books about the importance of easing in and out.
>So I wrote an algorithm where the position is along striaght lines, but
>moves as per 3*x^2-2*x^3 between the points. I think I'm going to start
>using it in my animations, and thought I'd share it in case it's of value to
>anyone else.
>
Good animation! I especially like the lighted path. About the motion: it
does give a nice organic feel, though it might work better with slightly
rounded paths.
I don't know the specifics of your system, but I wonder if you couldn't just
use a spline. With a spline the float value would corispond to a place in
time, and then you have <x,y,z> deffined for any time you ask for. Being
able to pass a spline as a parameter to your IK system would be pretty
slick!
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