|
![](/i/fill.gif) |
>BTW, is your "sorcery" a secret? Or did you scale down the brightness to
>within the 0 1 range and postprocess?
You can avoid the postprocess. Just wrap a tiny sphere around the camera
with the following attributes:
pigment {rgbf <BRIGHTNESS,BRIGHTNESS,BRIGHTNESS,1>}
finish {ambient 0 diffuse 0}
no_shadow no_reflection hollow
....and the brightness of each pixel will be multiplied by BRIGHTNESS. So
set BRIGHTNESS to 20 or so, divide all your lights' colors by BRIGHTNESS,
and you get a nice image. Radiosity seems to get slower as BRIGHTNESS
increases, though.
Post a reply to this message
|
![](/i/fill.gif) |