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>I wouldn't necessarily rule out iso-surfaces, but it sounds as though you need a
>height-field.
>
>With an iso-surface, it will largely depend on how much control you need.
>
>Also, iirc you can combine a hf and an iso. Put the general terrain topology in
>the hf, but then give some attractive detail with the iso-function?
You can combine an isosurface with the height field data, I can't remember
exactly how I did it, but I did do it at one point. I think it involved
turing the pigment containing the image map into a function, and then using
that as the function for the isosurface. I would check the scene file for
it, but I'm not sure if I still have it, and besides, it's not on the
computer I'm using at the moment.
Rohan _e_ii
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