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Wolfgang Wieser wrote:
>It would probably be helpful if you post the pov scene file which
>triggers the bug.
>(You may try to remove any code from the pov scene file which is
>not needed to trigger the bug.)
>
>Otherwise, the developers may not be able to reproduce the bug.
Heh...I'm still trying to do that! The problem is that the crash only
happens when I turn on all the objects in my scene...the source is rather
large. Best clues I'm working with right now is that it has something to
do with a a media filled sphere inside of a light group.
Unfortunately, I haven't yet been able to create a simple scene that then
causes the relevent section of the FOR loop to fire. I was hoping that
someone who might be familiar with the LIT_INTERVAL struct could give me
some idea on what the ->s0 and ->s1 values are and how they get filled, so
I could get a better idea on what would be needed to repro. I'll keep
trying...if I can't, I'll just put the whole shebang on the web and post a
link.
Thanks-
-Drew
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