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Renderdog wrote:
>
>I read somewhere that normal daylight is <1.0, 0.84, 0.57>*7.6 Of course
>evening light would be considerably lower, maybe closer to *3.0
>
>When I use really high values for sunlight, the light washes out surfaces
>toward white, losing detail. I guess that's similar to what a camera does,
>but I'm not necessarily trying to duplicate a camera view. On the Innocent
>Shadow image I had to be careful not to wash out the sidewalk's texture
>with too bright a sunlight (though maybe I should've sacrificed that detail
>for realism?).
That reminds me of something I *think* I've noticed, but keep forgetting to
ask...
Is there a difference in the way POV handles light color between using a
higher rgb value or using fade_power to force it higher?
When I use for sunlight something like rgb <1,.85,.6> with a fade_power of 7
it seems like the washing out to white you describe is less noticable, and
surfaces seem to show more of the light color than if I use rgb
<1,.85,.6>*7.
Is that just my eyes going bad with age, or does this actually give
different results?
RG - my 32 bit color is slowly fading to 255 shades of gray
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