|
|
>If your shape can be described with a function (think isosurface) you can
>use that same function as a pattern for density.
It can't really. It's a fairly complicated CSG.
but apparently you can use an object as a pattern? In stead of applying a
media { density {}} to my halo object, could I make a big giant cylinder,
then use some kind of media {
density {
pattern { object { halo }}
}
}
or something like that? The docs are a bit thin on that. :(
All they say about the object-patterns:
" The object pattern takes an object as input. It generates a, two item,
color list pattern. Wether a point is assigned to one item or the other
depends on whether it is inside the specified object or not.
Object's used in the object pattern cannot have a texture and must be solid"
That gives a good hint at least. I can't wait to try some of this out when
I get home from work.
Post a reply to this message
|
|