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You guys are all so helpful. This is my third question. Thanks everyone.
#declare halo = object {
// yadda yadda shapes yadda yadda lathes
// something like conically shapped, but not really
media {
emission light_clr
density {
cylindrical scale 0.75
}
}
}
That's _almost_ what I want. Actually I want for the media to be the
precise shape of the halo object in question... which is closer to conically
shaped that cylindrical. Actualy, I misspoke. The media is the precise
shape of the halo, the density falls off cylindrically though...
How can I make the emission falloff as I move away from the y-axis, in the
shape of the halo object instead of cylindrically?
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