|
![](/i/fill.gif) |
Tom Melly wrote:
>Moved the tree in front of the wall (thanks Jim and Ben), corrected the colour
>of the sky (thanks Gilles), which also now fades a bit towards the horizon, and
>added 3 layers of grass.
>
>I might do some work on proper clouds (these are cheap 'n' cheerfull), and I'd
>like to play some more with the stone texture, but I'm basically happy.
>
>Scene-files posted to binaries.scene-files (duh...)
>
>I'm rendering a large version tonight which I'll put up on my website...
>
>--
>#macro A(V,B,C,R)#while(B-256)#if(V-128/B>=0)sphere{0,.5translate<C-4R-1,9>
>pigment{rgb<1-C/8R/2C/8>}}#local V=V-128/B;#end#local B=B*2;#local C=C+1;#
>end#end A(234,1,0,2)A(85,1,0,1)A(81,1,0,0)light_source{-5 1}//Tom Melly
>
I like it! I really do. And I was going to ask about what looks like a
bozo'ed sky sphere for clouds, but I won't because its subtlety plays very
nicely into the image.
The textures and "algorithmic detail" is great!
Abe
Post a reply to this message
|
![](/i/fill.gif) |