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Zeger Knaepen wrote:
>First the radiosity-version, then the photon_map-version.
>
>It seems like radiosity does take IOR and reflection into account..
>
>cool :)
>
>What we need now, is a way to "direct" the radiosity samples, so samples
>will only be taken in the direction of other objects. (Wouldn't be of much
>use when a sky sphere is used though...)
All this is pretty interesting and all, but I doubt it's got practical
applications. If you want HDRI and photons and no light_sources just render
a first version with light_sources and use save_file in the photons block
(you can stop the render just after building the photon map, you don't need
actually render the scene). Then get rid of the lightsource/sources and
change save_file with load_file. Simple as that. I haven't followed all
this discussion so I apology if this was already suggested.
--
Jonathan.
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