POV-Ray : Newsgroups : povray.binaries.images : HDRI tests (200 kbu) : Re: HDRI tests (200 kbu) Server Time
14 Aug 2024 09:18:37 EDT (-0400)
  Re: HDRI tests (200 kbu)  
From: Fdoutel
Date: 25 Dec 2002 05:30:04
Message: <web.3e0987e380aec5e889e867a00@news.povray.org>
Hi all,

I've been trying to use the same technique with beach probe, and so far the
results are not good.

Here is the relevant part of the pov file


#declare QUAL = 3;  // Quality level, 0=BBox, 1=no refr, 2=normal,
3=studlogo

#declare SW = 0.5;  // Width of seam between two bricks

#declare STUDS = 1;  // 1=on 0=off

#declare BUMPS = 1;  // 1=on 0=off


#declare BUMPNORMAL = normal { bumps 0.01 scale 20 }
#declare AMB = 0.0;
#declare DIF = .9;


#version unofficial mlpov 0.8;

global_settings {
  radiosity {
    pretrace_start 0.08           // start pretrace at this size
    pretrace_end   0.04           // end pretrace at this size
    count 100                      // higher -> higher quality (1..1600)
[35]
    nearest_count 5               // higher -> higher quality (1..10) [5]
    error_bound 1.8               // higher -> smoother, less accurate [1.8]
    recursion_limit 3             // how much interreflections are
calculated (1..5+) [3]
    low_error_factor .5           // reduce error_bound during last pretrace
step
    gray_threshold 0.0            // increase for weakening colors (0..1)
[0]
    minimum_reuse 0.015           // reuse of old radiosity samples [0.015]
    brightness 1                  // brightness of radiosity effects (0..1)
[1]

    adc_bailout 0.01/2
    normal on                     // take surface normals into account [off]
  }
}


sphere {
  0,1350
  pigment { image_map { hdr "beach_probe.hdr" once interpolate 2 map_type 7
} }
  finish { ambient .8 diffuse 0.8 }
  hollow
}


// create a box that extends between the 2 specified points
box {
  <-500, -500, -500>  // one corner position <X1 Y1 Z1>
  < 500,  500,  500>  // other corner position <X2 Y2 Z2>
  translate 515*y

  texture {
  pigment { color rgb <0.9,0.9,0.9> }
  finish { ambient 0.2 diffuse 0.9 }
 }


}
...... (part of the lego car is here, without the lights and the camera and
global settings of its file)



Any idea of what's wrong?


Best regards and Merry Xmas / Fernando


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