POV-Ray : Newsgroups : povray.newusers : modelling smooth 3D shapes. how? : Re: modelling smooth 3D shapes. how? Server Time
5 Nov 2024 01:23:31 EST (-0500)
  Re: modelling smooth 3D shapes. how?  
From: Lenx
Date: 7 Dec 2002 07:15:05
Message: <web.3df1e568208c2a56de2a6cfb0@news.povray.org>
hughes, b. wrote:
>"Tom Melly" <tom### [at] tomandlucouk> wrote in message
>news:3df0d353[at]news.povray.org...
>> "Lenx" <lenx_[at]hotmail.com> wrote in message
>> news:web.3df0a9f8fc345827293f3c960[at]news.povray.org...
>> > I want to model an RC-car body wich is one smooth plastic shape. Since i

>with
>> > an edditor. Does someone know what tools are available to make things
>like
>> > this? It's not realy 3D objects, it's like modelling a plane with a
>certain
>> > shape.
>>
>> Hmm, hard to imagine a 2-d shape that couldn't be modelled with some basic
>CSG,
>> plus, maybe, some blobs - can you point to a reference pic?
>
>I think he just wants to do a car shell, like those used in what is called
>Funny Car drag races. The plastic shell of a radio-controlled car instead.
>Extruding vertexes out of a rectangle would probably do okay, hamapatch then
>might be perfect. You'd want a reasonable density of grid points (vertexes)
>to get the resolution needed. Unfortunately I don't use hamapatch enough to
>instruct on this.
>
>http://filebox.vt.edu/users/ddombrow/hamapatch/
>



thx! hamapatch is ok. i can model planes and export them to bicubic patch
objects. however, i don't like graphical edditors. that's one reason why i
choose POV :-)
but i think i have no choise here...


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