|
|
Christoph Hormann wrote:
>Nice, but you should clean that coffee pot. ;-)
Heh, thanks.
>Concerning the lighting, i think when reflection is involved it is usually
>a good idea to use Jaime's technique for the radiosity calculation, i.e.
>take the radiosity data with dummy textures without reflection and reuse
>it. It might be necessary to do this precalculation at a higher
>resolution but it usually leads to fast and smooth results.
I'm already doing that, but the final scene renders pretty slow anyway. I'm
saving radiosity data without reflections at the final resolution. I don't
change any settings but pretrace_start and pretrace_end ('course I turn off
always_sample).
Yes, more samples are taken during the final render (about 0.3 percent),
which is a good thing because of the reflections.
--
Jonathan
Post a reply to this message
|
|