POV-Ray : Newsgroups : povray.binaries.images : hmm coffee... : Re: hmm coffee... Server Time
14 Aug 2024 11:22:55 EDT (-0400)
  Re: hmm coffee...  
From: JRG
Date: 28 Nov 2002 16:00:06
Message: <web.3de682c8a6c6dfac978071460@news.povray.org>
Marc Jacquier wrote:
>Woow I discovered your image while my own coffee was percolating so I had
>flavour as well :c)

Lucky you. Nothing can beat the flavor of a well-made coffee.

>Is it me or can we see the media container shape at the left edge of the
>steam?

Huh? hmm er... truly I hoped nobody would notice this :-)

>(I guess a spheres union)

A blob.

>I like the blue flames.
>Well are you not used to medias? They significantly slow down render .

Hmm it's not the case. The render almost came to a halt at the last lines,
near the edge of the upper part of the oven (send a ray... reflect down...
reflect up... reflect down... reflect up... repeat as many times as you can
(trace_level 25)... multiply by blur_samples... uh and don't forget about
radiosity... ouch!). I resumed the render today: after four lines at 20 PPM
it rendered reasonably fast.

>May I ask you what radiosity setting do you use?

It's not about particular radiosity settings, it's about tuning some of the
main params of the scene.
I started with a classic:

   radiosity {
        pretrace_start 0.08
        pretrace_end 0.01
        count 300
        error_bound .1
        recursion_limit 2
        gray_threshold 0
        media on
        normal on
    }
Recursion limit 2 is needed as I don't want the most hidden parts of the
scene to look black.
Then I played a while with three parameters:
brightness
diffuse value of the white walls of the kitchen (hidden to the camera)
brightness of the skysphere.
I will play with these a little more later (I'm not completely satisfied of
the result) but here's what I'm using now:
brightness 2
sky_sphere_pigment_multiplier = 2
walls_diffuse = 0.5 (higher values make it look a little washed out)
Of course you need a standard size French window to let the light pass
through.
Hope this helps.


--
Jonathan


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