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Warp wrote:
>normdoering <nor### [at] yahoocom> wrote:
>> No, just working with pov doesn't tell you how it's programmed. I'm not
>> really that interested in how it's programmed. I'm not talking about
>> patching this myself.
>
> "Patching" is a term which means modifying the source code of the program
>in order to add a feature (or fix a bug or whatever).
>
> Since what you want to do is doable with the scene description language,
>you don't need to patch anything.
>
>> What I really need now is examples of creative use of the HF_ macros. Maybe
>> someone out there is using those HF_ macros in shapes.inc in a way similar
>> to what I have in mind? I don't know. But before I reinvent the wheel I'd
>> like to find out what's been done already.
>
> Read my answer to your question in the other group. (Your mistake was
>simply that the macro wants a function returning a scalar, while you were
>trying to give it a function returning a color; this has a very easy solution
>which I mentioned there.)
Thanks, I haven't found your answer yet, but someone else told me about the
vector versur float and conversion and dot operators (which in the
documentation are only mentioned in the isosurface section as far as I
know).
normdoering
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