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Johannes Dahlstrom wrote:
>Christopher James Huff wrote:
>
>> Again, what you are seeing is simply a rendering error...
>> in this case, one I've never seen.
>>
>
>He mentioned he's using image_map functions, so I think the "wireframe"
>effect is just pixelation...
>
Yes, and that's the key. I want to make meshes using a kind of image_map
function. That "pixelation" is the essence of a mesh. That isosurface is
taking 2D vectors and creating a z value from its greyscale to give you the
full x,y,z definition of a mesh vector or point. I'm talking about patching
pov so that it outputs that mesh... not a picture, it outputs a mesh file.
normdoering
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