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Tom,
I wanted to have long rolling swells, so I scaled the waves large. I am
struggling to get the faceted texture found in real waves. Yes I am much in
dept to Cristoph.
Tom Melly wrote:
>"Tim McMurdo" <tmc### [at] prodigynet> wrote in message
>news:3dc90bbe[at]news.povray.org...
>>
>> The water is generated using waves.inc. Though I am not happy with the
>> texture of the water.
>>
>
>It looks as though you should scale the waves smaller? Also, have you read
>Christoph's water tutorial (I assume the waves.inc was from Christoph's site,
>but just in case):
>http://www-public.tu-bs.de:8080/~y0013390/pov/water/index.html
>
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