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You would be assuming incorrectly ;)
Started off with a piece of graph paper and a pencil, just drew the shapes
of the pear and orange and their shadows, then using Chris Colefax's spline
macros created some splines that corresponded with the shades. I used a
macro I wrote to calculate whether a set of randomly generated x,y coords
are contained within a specific closed spline so I could "color" the shape.
It actually works pretty well. Once you have your basic shapes splined into
the system, you can put pretty much any object or texture or whatever you
want into it. The sucky part is the macro I wrote is sooooooooo
sloooooooow, so I have to write the results to disk to avoid 300 year parse
times....
I've never tried it with an animation yet - it's feasible, just tricky
working out the movement of the spline (but that's not a situation unique
to me - I think something was mentioned in povray.general about the same
thing recently) ...
thanks for the comments! :)
----------------------
dan
http://hometown.aol.com/goofygrafx
Andrew Cocker wrote:
>I assume you are sampling a photo?
>
>Andy Cocker
>
>"Andrew Cocker" <mai### [at] andrewcockercouk> wrote in message
>news:3d787bcc$1[at]news.povray.org...
>> Great work. I wonder, have you tried processing frames of an animation or video
with
>this
>> technique? Is it randomised (causing flickering), or would the effect be quite
>stable?
>>
>> All the best,
>> Andy Cocker
>>
>>
>> "Dan Byers" <goo### [at] huntelnet> wrote in message
>> news:B99D6BB3.5DB%goo### [at] huntelnet...
>> > ...once again, a couple of pieces of fruit are victims (mainly because they
>> > can't run very fast and don't have access to weapons). I wanted to test a
>> > couple of macros I wrote, and they seem to work pretty well... anyway,
>> > enjoy! :)
>> >
>> > -----------
>> > dan
>> > http://hometown.aol.com/goofygrafx
>> >
>> >
>>
>>
>
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