POV-Ray : Newsgroups : povray.programming : tutorials: adding new spline type, adding new keywords : Re: tutorials: adding new spline type, adding new keywords Server Time
2 Jun 2024 12:11:52 EDT (-0400)
  Re: tutorials: adding new spline type, adding new keywords  
From: Vargol
Date: 1 Sep 2002 12:00:08
Message: <web.3d72394b4abd409e653282a30@news.povray.org>
Christopher James Huff wrote:
>In article <119### [at] 3-enet>, Daniel Matthews <dan#[at]3-e.net>
>wrote:
>
>And finally, that is Linux software running under Linux. You can't just
>compile it under Mac or Windows. There is no cross-platform way to
>dynamically load plugins like that, each platform would have to
>implement its own version.

But once its done, then its done, if fact its already been done as dlcompat,
I think the licence is MIT/BSD.

It seems a shame to deny povray users useful extra functionality just to
avoid a little bit of one off effort. I've actually got the source for a
dlfcn 'port' for BeOS open now, under a MIT/BSD licence, its under 300
lines of well spaced out, well commented code. The fink project has
dlcomplat for OSX, it can also be found for open darwin, I would be
suprised in you couldn't find it somewhere under its orginal licence.

That just leaves the thorny subject of compiling the plugins for the
appropriate plaforms, which is only  a problem for closed source plugins,
for open source ones its just requires one person who wants the plugin or
that plaform to create a binary distribution.


Dave


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