The best way to do it over the web could be a program working like those
napster-clones enabling the sharing of large files.
So a user could start rendering an image (lets say a block of 10 pixels for
example) while the program is looking for other users rendering the same
picture. Blocks in work will be locked until they are ready or the user
logs out. The blocks already rendered are made available for download to
other users (and could be sent to a central server, too). Transfering 10
pixels wil not be a bandwith problem and the picture will soon be ready if
there are enough users rendering the same scene.
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