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Thanks for the comments so far...
I have two problems with the wood textures:
1) If I scale it too small, all I get is a (pretty) moire texture which
doesn't look in the slightest bit real.
2) No matter what I try, I can't seem to get black_hole "knots" to look real
either.
I'm still working on it, so I'll see what happens.
Oh, and I'm looking at a completely different method of creating the walls:
I'm messing around with the isosurface, and one method I'm thinking of using
is a function using the crackle map intersected with boxes, with internal
boxes as mortar. (I'll post an example on mudhole within a week).
Nigel
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